The Metin Stones
Wherever a Metin stands, the land sickens. Beasts twist. Cults gather. Armies forget why they fight and begin to serve the stone’s song.
Soldiers call them curses. Merchants call them omens. The journals of Chunjo’s sages name them something colder: artifacts of alchemy — vessels made to hold a power no kingdom was ready to own.
Across the campaign you will break them in sequence: Sorrow, Combat, Battle, Greed, Black, Anguish, Madness, Ruin, Despair, Toughness, Devil, Fall, Death, Murder — then the named seals of the fortress: Pung-Ma, Ma-An, Tu-Young, Jeon-Un. Each victory buys a breath. None of them ends the song.
